Pokemon Sprites Sun And Moon



Amethyst submitted a new resource:

  1. Pokemon Pixel Sprites Sun And Moon
  2. Pokemon Sun And Moon Trainer Sprites

In this thread, we'll be creating BW-styled sprites for all the Generation 7 Pokemon, which will be used in Pokemon Showdown should players choose the BW Sprite option. These sprites are also free for use as long as the spriter or the project itself is credited. All applications are closed now. 64x64 pixelart spritepokemon pokemonsunandmoon vulpixalola ninetalesalola sandshrewalola sandslashalola exeggutoraloaform marowakalola meowthalola raichualolaform rattataalolanform. Form Alola: Raichu, Rattata, Sandshrew, Vulpix, Meowth, Ninetales, Marowak, Sandslash, Exeggutor. Pokemon - Sprites by Pikafan2000.


Sun/Moon Battler Sprite Pack - This sprite pack contains battle sprites for all 7th Gen Pokemon for use in Pokemon Essentials
*(This is a repost from the old site, since I understand it is missing from this section))
Hello,
Since we've finished the Gen 7 sprites for Reborn, I also want to make them available for other projects to use without having to wait for E17.
These are 5th-gen front/back-styled battlers for all Gen 7 Pokemon and Formes. Canon shiny and egg sprites are included.
You can use it in your projects as long as you credit the included list of people.
Shout to Jan, Zumi, Bazaro, Koyo and...

Read more about this resource...
Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Pokémon Sun and Moon

Also known as: Pocket Monsters Sun and Moon (JP/KR)
Developer: Game Freak
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 18, 2016
Released in US: November 18, 2016
Released in EU: November 23, 2016
Released in AU: November 18, 2016
Released in KR: November 18, 2016
Released in CN: November 18, 2016

This game has unused areas.
This game has uncompiled source code.
This game has unused graphics.
This game has unused models.
This game has unused items.
This game has unused abilities.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has revisional differences.

This game has a prerelease article
To do:
*Source code leak stuff, such as an earlier Red Model
  • Get sprites for the Ride Pager key item and write the description, etc. the Macho Brace, and Gems besides Normal are also unused.

Pokémon Sun and Moon features the quest of Lillie trying to keep Nebby in that bag and regain her confidence after a fateful childhood. Well, there's also a little sidequest where you catch Pokémon and beat trainers and become the champion of Alola, but that isn't too notable.

  • 2Unused Items
  • 5Unused Audio
  • 7Unused Graphics
  • 8Unused Models
  • 10Development Related Text
  • 11Oddities
  • 12Version Differences

Unobtainable Shiny Pokémon

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.

  • Zygarde - Zygarde cannot be received as Shiny in Sun and Moon. The collective of Zygarde Cells and Cores is locked to never be Shiny when they are formed together. However, a Shiny Zygarde was later distributed to Generation VII games as part of an event.

Pokemon Pixel Sprites Sun And Moon

  • Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Solgaleo, Lunala, and Necrozma are all Shiny-locked, but were distributed to players during events.
    • While Shiny-locked in these games, Nihilego, Buzzwole, Pheromosa, Xurkitree, Kartana, Celesteela, and Guzzlord can be legitimately caught Shiny in Pokémon Ultra Sun and Ultra Moon and traded to Sun and Moon.
  • Cosmog and Cosmoem - Cosmog can be obtained as a gift after the game's completion, however, it's also locked to never be Shiny. Being that the only way to obtain Cosmoem is to evolve Cosmog, the player can't obtain a Shiny variant of this Pokémon either.
  • Eternal Flower Floette: It's still left over from X and Y, but it's still unused. As a result, it's still impossible to get a Shiny variant of it. Its stats remain the same.
  • Magearna (Both Formes): Event Pokémon are Shiny-locked, so the player can not obtain a Shiny Magearna by any means.
    • Normal Form Magearna’s Shiny palette is likely unoptimized or a placeholder. Renders from Pokémon HOME would give this still-unobtainable Shiny a proper altered-color palette.
  • Marshadow: As with Magearna, Marshadow is an Event Pokemon and cannot be obtained as Shiny. Note that the Shiny coloration affects its Zenith form (which appears when it's attacking) only.

Unused Items

Once again, every item in the index of the previous games are in the game files, used or unused. While the Apricorn Balls are now obtainable again and the Mega Stone is now obtainable as well, everything other unused remains unused. See this page for details.

Ride Pager

Was apparently going to be a Key Item at one point. Since the Ride Pager can be used by pressing Y once it is obtained, this item goes unused.

Unreleased Hidden Abilities

In the Generation VII games, it is possible to find Pokémon with special 'hidden Abilities'. However, some Pokémon can not be obtained with their hidden Abilities through any legitimate means, rendering the hidden Abilities unused in normal gameplay.

PokémonRegular AbilityHidden Ability
HeatranFlash FireFlame Body
Tapu KokoElectric SurgeTelepathy
Tapu LelePsychic SurgeTelepathy
Tapu BuluGrassy SurgeTelepathy
Tapu FiniMisty SurgeTelepathy

Pokémon GO Gift

There's text for an unused Pokémon GO Mystery Gift / Wonder Card in the game files:

'Pokémon GO' is also listed in the location table as both a special location (Like 'a link trade', 'the Kanto region', etc.) at 0x753C, and as a gift location (Like 'a faraway place', 'GAME FREAK', etc.) at 0x9C94.

Connectivity with Pokémon GO would later become a central feature of Let's Go, Pikachu! and Let's Go, Eevee!, and the location listing would be used. However, Pokémon would be transferred via Pokémon GO Park, and not through Mystery Gift. There were no Mystery Gifts distributed based on usage of Pokémon GO.


(Source: gametext.txt - Project Pokémon)
(Source: List of locations by index number (Generation VII) - Bulbapedia)

Unused Audio

Eternal Flower Floette

Just like in X & Y, AZ's Floette has its own unique cry, a slightly modified variant of Floette's normal cry. However, because the Forme itself still remains unobtainable, its cry goes unused.

me_nj_test13

me_nj_test13
me_nj_item

A slightly extended version of the basic obtain item jingle, me_nj_item.

bgm_xy_vs_secret_01

As in Pokémon X and Y and Pokémon Omega Ruby and Alpha Sapphire, a remix of the 'Battle! VS Champion' theme from Red and Blue is included to be used in the finals of the Pokémon Video Game World Championships tournament. It is identical to the one in the Generation VI games.

Unused Location Header

An unused location header with the ID 0x42 reveals that Akala Island would have featured a meadow, just like the other islands, but it was eventually included in Royal Avenue. This means that the text Akala Meadow is unused in the final game.

Unused Graphics

rgba8.ctpk

A map of Earth. This texture seems to originate from Microsoft's DirectX SDK sample programs.

Unused Models

Placeholder Character Models


The first two files in 'a/1/9/6' contain this cube model. The skeleton suggests it was meant to test player movement or animation during the initial phase of development.

Trainer Models With Helmets

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Where were these models found? Who found them?


What appears to be a helmet worn by various trainers can be found in their files unused.


Unused Gym

In a/0/8/1 '039.bin' there is an unused Gym battle background model that goes unused in both Pokémon Sun and Moon and Ultra Sun and Ultra Moon, possibly intended to be used in the Kantonian Gym in Malie City in the latter. However this still goes unused in both games; the final gym has a less futuristic design and uses a generic-looking indoor background.

Unused Player House Rooms

There are three unused rooms in the player's house: a bathroom, a laundry room, and a garage. Their models are found in a/0/8/6 'dec_0233.bin' for the laundry room, 'dec_0241.bin' for the garage, 'dec_0247' for the bathroom, and the textures are in a/0/8/3 'dec_0232.bin' in Pokémon Moon, while some of the garcs are in different locations for Pokémon Sun. These rooms also go unused in Pokémon Ultra Sun and Ultra Moon.

Pokemon pixel sprites sun and moon

]


Unused Overworld Zygarde Model

Found in a/1/9/6 '166.bin & 167.bin' are models and animations for an overworld model of both 50% and 10% Zygarde Formes. The overworld model of 50% Zygarde appears in ’’Pokémon Ultra Sun and Ultra Moon’’.


Pokémon Animations

To do:
Find out if any of these animations are used in a cutscene.

All Pokémon in the game (including Mega Evolutions and alternate forms) have animation files for their in-battle models that show them walking and running (or flying/moving in an appropriate fashion at a slower and quicker pace). These animations are in a file separate from battle or Pokémon Refresh animations, and this file has several empty animation slots which imply other animations were planned. Pokémon seen in-game walking around in the overworld use a different less-detailed model, with more movement animations (specifically animations for starting, stopping, and turning) which the battle models do not have.

PokemonPokemon sun and moon game boy sprites

Following Pokemon would not be re-implemented until the Isle of Armor expansion in Sword and Shield.

Debugging Files

To do:
FieldDebug.cro and SeqEditor.cro do seem to have some level of functionality, check what they do and if it is possible to force the game to load them.

Just like in Pokémon X and Y, there are leftover debugging-related CROs (the 3DS equivalent of a DLL).Unfortunately, the majority of them are useless, since the game does not load them at all and they are also stubbed, only having the basic CRO loading code, leaving only their filename for you to guess their purpose.

Development Related Text

convert_test_data.gaix

A leftover from the GAMEFREAK Archiver. To put it simply, this .gaix file is a C header that links the original file names to the GARC index; those headers are then meant to be included in the code and are used to access the files in the .garc file.

Oddities

Pokemon Sun And Moon Trainer Sprites

To do:
Add video or screenshots of Tapu Village and Route 14 transition.

Vast Poni Canyon Trial

The ambiance that plays in Vast Poni Canyon's Trial area is referred to as an encounter theme (alongside the other encounter themes, such as the regular Trainer theme) internally in its file name, yet it does not play for any encounters (not even Totem Kommo-o).

Tapu Village and Route 14

Normally, there is a brief loading transition between Tapu Village and Route 14 where the screen fades to black. The camera angles when entering and exiting between these two areas make it appear they are two separate loaded areas. However, to the right of the normal path between these two areas is a fence with a Fisherman and a Beauty standing in front of it. The road is destroyed. If the player character clips through the fence and towards the broken road, Route 14 is already loaded into memory and completely accessible. The loading between these two areas is artificial.

Version Differences

To do:
Add reliable sources.

Each update is required to go online and Battle Videos recorded prior to their release can no longer be played.

Version 1.1

This patch was released on January 11, 2017.

  • Two Memento bugs were fixed.
    • When used as a Z-Move, it now heals the sent-out Pokémon after switching as intended.
    • Using a Darkinium Z with the moves Memento and Parting Shot in Battle Spot no longer crashes the game. Previously, in addition to the crash, it would assign victory to the user of the moves, which forced their temporary ban from Battle Spot.
  • In online battles and local battle facilities, the Pokémon not holding Rocky Helmet is now the winner if the last Pokémon of both Trainers faint. The original behavior, while carried over from older games, did not correspond to the official tournament documentation.
  • Pokémon are now able to learn post-evolution moves if the move is also part of their level 1 learnset.
  • Some NPC rosters were tweaked to remove illegitimate moves:
    • In the Battle Tree, a Kommo-o had Shell Smash and now has Draco Meteor.
    • In the Battle Royal, a Shuckle had Stockpile and now has Double Team.
  • A duplicate of the Hawlucha holding a Salac Berry in the Battle Tree was replaced with a Pidgeot holding a Charti Berry.
  • A typo in the Japanese language text involving Buzzwole was fixed.

Version 1.2

Sprites

This patch was released on May 17, 2017.

  • A user of Sky Drop is no longer unable to use moves or switch out if it faints due to damage from Spiky Shield.
  • Activities in the Poké Pelago are no longer completed if the date changes to a new month.
  • Evolution items that are in the last used slot of the Bag no longer trigger a crash.
  • Scatterbug can now learn Egg Moves in all circumstances.
  • No Eggs are given a held item anymore.
  • Tournaments now proceed accordingly instead of being ended when pre-registered for an online Friendly Competition.
The Pokémon series
Generation IRed, Green, & Blue • Yellow
Hey You, Pikachu! • Trading Card Game • Pinball • Picross
Snap (Demo) • Stadium (Japan) • Stadium (International) • Puzzle League • PokéROM
Generation IIGold & Silver (Prototypes) • Crystal (Prototypes)
Card GB2 • Puzzle Challenge • Pinball Mini • Stadium 2 (International)
Suuji o Tsukamaeyou!
Generation IIIRuby & Sapphire (German Ruby Debug Version) • FireRed & LeafGreen (Prototype) • Emerald (Prototype)
Mystery Dungeon: Red Rescue Team & Blue Rescue Team
Pinball: Ruby & Sapphire • Channel • Colosseum • XD • Trozei! • Ranger • Dash
Masters Arena • Team Turbo • Poké Ball Launcher
Generation IVDiamond & Pearl (Prototypes) • Platinum • HeartGold & SoulSilver • Battle Revolution • My Pokémon Ranch
Mystery Dungeon: Explorers of Darkness & Time • Mystery Dungeon: Explorers of Sky • Ranger: Shadows of Almia • Ranger: Guardian Signs
PokéPark Wii: Pikachu's Adventure • Rumble
Generation VBlack & White • Black 2 & White 2
Trading Card Game Online • Learn with Pokémon: Typing Adventure • Conquest • Mystery Dungeon: Gates to Infinity
Pokédex 3D • Rumble U
Generation VIX & Y • Omega Ruby & Alpha Sapphire
Bank & Transporter • Shuffle • Super Mystery Dungeon
Pokkén Tournament (Wii U) • GO
Generation VIISun & Moon • Ultra Sun & Ultra Moon • Let's Go, Pikachu! & Let's Go, Eevee!
Detective Pikachu • Magikarp Jump
Generation VIIISword & Shield (Prototypes)
HOME (iOS/Android) • Mystery Dungeon: Rescue Team DX (Prototype)
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